Classes
Barbarian
Same as in the PHB.
Bard
Same as in the PHB.
Cleric
Same as in the PHB except:
- Domains are treated differently. See here for details.
Druid
Same as in the PHB.
Fighter
Same as in the PHB.
Monk
Same as in the PHB except:
- A monk may multiclass into other classes freely, based on race, if he obtains permission from the prefect of his order.
Paladin
Same as in the PHB except:
- Lawful + (Good, Neutral, or Evil) based on deity's alignment.
- Aura of Courage replaced with Aura of Courage(G)/Dispair(E), based on alignment.
- Smite Evil replaced with Smite (Good or Evil) based on alignment.
- Aura of Good replaced with Aura of (Good or Evil) based on alignment.
- Detect Evil replaced with Detect (Good or Evil) based on alignment.
- Evil paladins recieve Rebuke Undead instead of Turn Undead, as a cleric.
- Evil paladins' Lay on Hands works only on himself.
- A paladin who ceases to reflect the alignment or violates the dogma of their deity loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.
- Association restriction is changed to a refusal to associate with those that are hostile towards their chosen deity.
- The spell lists for a paladin are altered based on alignment.
- A neutral paladin must chose between the ability sets of a good or evil paladin. This choice is irreversible.
Ranger
Same as in the PHB.
Rogue
Same as in the PHB.
Sorcerer
Same as in the PHB.
Wizard
Same as in the PHB.

